{"id":2592,"date":"2023-10-31T10:37:20","date_gmt":"2023-10-31T07:37:20","guid":{"rendered":"https:\/\/tilki.net\/?p=2592"},"modified":"2023-10-31T10:37:23","modified_gmt":"2023-10-31T07:37:23","slug":"cities-skylines-ii-fps-arttirma-rehberi-2023","status":"publish","type":"post","link":"https:\/\/tilki.net\/cities-skylines-ii-fps-arttirma-rehberi-2023\/","title":{"rendered":"Cities: Skylines II FPS Artt\u0131rma Rehberi 2023"},"content":{"rendered":"\n
Eski ekran kart\u0131 s\u00fcr\u00fcc\u00fcleri ve yava\u015f depolama cihazlar\u0131 performans sorunlar\u0131na yol a\u00e7abilir. \u0130lk ad\u0131m olarak, Cities: Skylines II’nin g\u00fcncel sistem gereksinimlerini kontrol edin ve bilgisayar\u0131n\u0131z\u0131n bu gereksinimleri kar\u015f\u0131lad\u0131\u011f\u0131ndan emin olun. E\u011fer bilgisayar\u0131n\u0131z yetersizse, performans sorunlar\u0131na haz\u0131r olun.<\/p>\n\n\n\n
E\u011fer bilgisayar\u0131n\u0131z oyunu \u00e7al\u0131\u015ft\u0131rmak i\u00e7in yeterli g\u00fcce sahipse, s\u00fcr\u00fcc\u00fc g\u00fcncellemelerini kontrol etmek \u00f6nemlidir. \u00d6zellikle ekran kart\u0131 s\u00fcr\u00fcc\u00fclerini g\u00fcncel tutmak, oyunun daha iyi \u00e7al\u0131\u015fmas\u0131n\u0131 sa\u011flar. Eski ve g\u00fcncel olmayan s\u00fcr\u00fcc\u00fcler, yeni oyunlarda performans\u0131 etkileyebilir.<\/p>\n\n\n\n
Depolama cihaz\u0131 olarak HDD kullanmak art\u0131k eskisi gibi verimli de\u011fil. Yeni oyunlar i\u00e7in y\u00fcksek h\u0131zl\u0131 SSD cihazlar\u0131 \u00f6neriyoruz. Oyunu, m\u00fcmk\u00fcnse bir SATA SSD veya kat\u0131 hal s\u00fcr\u00fcc\u00fcs\u00fcne y\u00fcklemek performans\u0131 art\u0131rabilir.<\/p>\n\n\n\n
E\u011fer oyun s\u0131k s\u0131k kapan\u0131yor veya \u00e7\u00f6k\u00fcyorsa, sorunlarla kar\u015f\u0131 kar\u015f\u0131ya olabilirsiniz. H\u0131z a\u015f\u0131rtma (overclocking) yapm\u0131\u015fsan\u0131z, cihaz\u0131 varsay\u0131lan saat h\u0131zlar\u0131na geri d\u00f6nd\u00fcrmeyi deneyin. Overclocking, cihazlar\u0131n h\u0131z\u0131n\u0131 art\u0131rabilir ancak istikrarl\u0131 \u00e7al\u0131\u015fmay\u0131 garanti etmez. Ayr\u0131ca, bilgisayar\u0131n\u0131z oyun oynarken s\u0131k s\u0131k kapan\u0131yorsa, so\u011futma sistemlerinizi kontrol etmek \u00f6nemlidir. A\u015f\u0131r\u0131 \u0131s\u0131nma, ciddi hasarlara yol a\u00e7abilir.<\/p>\n\n\n\n
Oyunu daha ak\u0131c\u0131 hale getirmek i\u00e7in grafik ayarlar\u0131na g\u00f6z atal\u0131m:<\/p>\n\n\n\n Bu ayar, i\u015flemcinizin g\u00fcc\u00fcn\u00fc kare h\u0131z\u0131na odaklayarak performans\u0131 art\u0131r\u0131r. Cities Skylines 2 FPS artt\u0131rma i\u015flemine bu \u015fekilde ba\u015flayabilirsiniz.<\/p>\n\n\n\nGrafik Ayar\u0131<\/th> Ayar<\/th> A\u00e7\u0131klama<\/th><\/tr><\/thead> Display Mode<\/strong><\/td> Fullscreen<\/td> Oyunlar\u0131 tam ekran oynamak<\/strong> sisteminizin t\u00fcm performans\u0131n\u0131n kullan\u0131labilmesine olanak sa\u011flar.<\/td><\/tr> Vsync<\/strong><\/td> Kapal\u0131<\/td> Vsync ya da bizdeki ad\u0131yla dikey e\u015fitleme<\/strong>, oyunlarda giri\u015f gecikmesine sebep olabilir. FreeSync bir ekran\u0131n\u0131z varsa mutlaka kapal\u0131 tutun.<\/td><\/tr> Depth of Field Mode<\/strong><\/td> Disabled<\/td> Depth of Field, bizdeki ad\u0131yla alan derinli\u011fi g\u00f6rselli\u011fe derinlik katsa da ekran kart\u0131na y\u00fck bindirir. Kapal\u0131 tutmakta fayda var.<\/td><\/tr> Dynamic Resolution Scale Quality<\/strong><\/td> Automatic<\/td> Adaptive Dynamic Resolution Scale \u00f6zelli\u011fi a\u00e7\u0131k \u015fekilde, AMD FSR 1<\/strong> se\u00e7ene\u011fiyle kullanmak FPS\u2019nin \u00e7ok d\u00fc\u015ft\u00fc\u011f\u00fc yerlerde ya\u015fanan sorunlar\u0131 giderebilir.<\/td><\/tr> Anti-aliasing Method<\/strong><\/td> TAA<\/td> Temporal Anti-aliasing<\/strong>\u2018in k\u0131saltmas\u0131 olan TAA kenarlara p\u00fcr\u00fczs\u00fcz bir g\u00f6r\u00fcnt\u00fc verir ve t\u0131rt\u0131klanmay\u0131 engeller. Ancak performans\u0131n\u0131z \u00e7ok d\u00fc\u015f\u00fckse g\u00f6rsellikten feragat ederek bu ayar\u0131 kapatabilirsiniz.<\/td><\/tr> Clouds Quality Settings<\/strong><\/td> Low<\/td> Bulutlar manzaray\u0131 desteklese de ekran kart\u0131 ve i\u015flemcinizden b\u00fcy\u00fck lokmalar ald\u0131\u011f\u0131ndan kapatman\u0131z\u0131 tavsiye ediyoruz. Sadece \u201cDistance Clouds<\/strong>\u201d a\u00e7\u0131k kalabilir, bunun d\u0131\u015f\u0131ndakileri kapat\u0131n.<\/td><\/tr> Fog Quality Settings<\/strong><\/td> Enabled<\/td> Sisler Cities: Skylines II grafik ayarlar\u0131 aras\u0131nda vazge\u00e7mek istemedi\u011fimiz bir par\u00e7a oldu\u011fu i\u00e7in a\u00e7\u0131k tutuyoruz.<\/td><\/tr> Volumetrics Quality Settings<\/strong><\/td> Disabled<\/td> Hacimsel sis ve bulutlar, performans\u0131 b\u00fcy\u00fck \u00f6l\u00e7\u00fcde d\u00fc\u015f\u00fcr\u00fcr. Kapal\u0131 tutmakta fayda var.<\/td><\/tr> Ambient Occlusion Quality<\/strong><\/td> Disabled<\/td> Ambiyans kapatma ayar\u0131 \u00e7ok dikkatli bak\u0131lmad\u0131k\u00e7a dikkat \u00e7ekmez ancak performans\u0131 t\u00fcketir. Ak\u0131c\u0131 bir deneyim i\u00e7in kapal\u0131 tutulmas\u0131n\u0131 tavsiye ediyoruz.<\/td><\/tr> Global Illumination Quality<\/strong><\/td> Disabled<\/td> K\u00fcresel ayd\u0131nlatma<\/strong> harika manzaralar yaratsa da oyunda b\u00fcy\u00fck bir FPS kayb\u0131na neden olur. Ayr\u0131ca kapatt\u0131\u011f\u0131n\u0131zda da fena g\u00f6r\u00fcnmedi\u011fini belirtelim.<\/td><\/tr> Reflections Quality<\/strong><\/td> High<\/td> E\u011fer k\u00fcresel ayd\u0131nlatma kapal\u0131ysa<\/strong> bu ayar\u0131n a\u00e7\u0131k kalmas\u0131 pek sorun yaratmayacakt\u0131r. Ancak performans sorunlar\u0131n\u0131z devam ediyorsa mutlaka kapatabilirsiniz.<\/td><\/tr> Depth of Field Quality<\/strong><\/td> Disabled<\/td> Alan derinli\u011fini buradan da kapatman\u0131z gerekiyor.<\/td><\/tr> Motion Blur<\/strong><\/td> Disabled<\/td> Hareket bulan\u0131kl\u0131\u011f\u0131<\/strong> ani FPS d\u00fc\u015f\u00fc\u015flerine sebep olabilir. Zaten oyuncular aras\u0131nda da \u00e7ok tercih edilmeyen bir se\u00e7enek oldu\u011fundan kapatabiliriz.<\/td><\/tr> Shadow Quality<\/strong><\/td> Low\/Medium<\/td> G\u00f6lgeleri tamamen kapatmak performans\u0131 ciddi \u00f6l\u00e7\u00fcde art\u0131rsa da FPS\u2019i d\u00fc\u015f\u00fcr\u00fcr. Dolay\u0131s\u0131yla kare h\u0131z\u0131n\u0131za g\u00f6re d\u00fc\u015f\u00fck ya da orta ayarlarda kullanabilirsiniz.<\/td><\/tr> Terrain Quality Settings<\/strong><\/td> High<\/td> Bu ayar\u0131 d\u00fc\u015f\u00fcrmek, optimizasyon sorunlar\u0131 nedeniyle FPS de\u011ferlerini de d\u00fc\u015f\u00fcr\u00fcyor. Dolay\u0131s\u0131yla y\u00fcksekte tutmakta fayda oldu\u011funu s\u00f6yleyebiliriz.<\/td><\/tr> Water Quality Settings<\/strong><\/td> Low<\/td> Ayar\u0131 d\u00fc\u015f\u00fcrmekle birlikte \u201cEnable water flow<\/strong>\u201d \u00f6zelli\u011findeki tiki de kald\u0131rmak sular\u0131n ger\u00e7ek\u00e7ili\u011fine zarar verse de performans\u0131 b\u00fcy\u00fck \u00f6l\u00e7\u00fcde art\u0131r\u0131r.<\/td><\/tr> Level of Detail<\/strong><\/td> Very Low<\/td> Ayr\u0131nt\u0131 seviyesi, optimizasyonun iyi olmamas\u0131 nedeniyle FPS sorunu yaratabilir<\/strong>. Bu nedenle bunu en d\u00fc\u015f\u00fckte tutarak ayr\u0131nt\u0131l\u0131 ayarlar\u0131 da s\u0131radaki maddelerdeki gibi yap\u0131n.<\/td><\/tr> Level of Detail Distance<\/strong><\/td> 15%<\/td> Sadece yak\u0131n\u0131n\u0131zdaki evlerin ve nesnelerin y\u00fcksek kaliteli modellerle y\u00fcklenip, uzaktaki nesnelerin kalitesini otomatik olarak d\u00fc\u015f\u00fcr\u00fcr. Bu y\u00fczdeli\u011fi ne kadar d\u00fc\u015f\u00fck tutarsan\u0131z, o kadar FPS art\u0131\u015f\u0131 sa\u011flars\u0131n\u0131z.<\/td><\/tr> Cross-fade<\/strong><\/td> A\u00e7\u0131k<\/td> Bu ayar\u0131 a\u00e7arsan\u0131z binalar aras\u0131ndaki kalite ge\u00e7i\u015fi \u00e7ok keskin olmayacak ve g\u00f6rsel anlamda rahats\u0131z etmeyecek. Ancak kapatmak Cities Skylines 2 FPS artt\u0131rma<\/strong> anlam\u0131nda \u00e7ok i\u015finize yarayabilir.<\/td><\/tr> Max Light Count<\/strong><\/td> 768<\/td> Geceleri g\u00f6r\u00fcnt\u00fclenecek maksimum \u0131\u015f\u0131k say\u0131s\u0131n\u0131 belirler. Ne kadar d\u00fc\u015f\u00fck olursa, performans da o kadar y\u00fckselir.<\/td><\/tr> Geometry cache limit<\/strong><\/td> -+ 1 GB<\/td> Ekran kart\u0131n\u0131z\u0131n belle\u011fi 8 GB ve daha y\u00fcksekse, 1 GB ve \u00fczeri de\u011ferleri girerek performans\u0131n\u0131z\u0131 art\u0131rabilirsiniz. Geometrileri \u00f6nbelle\u011fe al\u0131r ve anl\u0131k FPS droplar\u0131n \u00f6n\u00fcne ge\u00e7er. \u201cStrict geometry limit<\/strong>\u201d se\u00e7ene\u011finin a\u00e7\u0131k oldu\u011fundan emin olun.<\/td><\/tr> Animation Quality<\/strong><\/td> Medium<\/td> Bu ayar\u0131 d\u00fc\u015f\u00fcrmek animasyonlar\u0131n kalitesini d\u00fc\u015f\u00fcrse de performans\u0131 art\u0131r\u0131r. En d\u00fc\u015f\u00fck ayar olan orta ayarlar\u0131 se\u00e7ebilirsiniz.<\/td><\/tr> Texture Quality Settings<\/strong><\/td> Very Low<\/td> Doku kalitesini en d\u00fc\u015f\u00fc\u011fe ald\u0131\u011f\u0131n\u0131zda 10 FPS kadar performans\u0131n\u0131z\u0131n y\u00fckselece\u011fini<\/strong> varsay\u0131yoruz. Ancak doku ayr\u0131nt\u0131lar\u0131n\u0131n azalaca\u011f\u0131n\u0131 da unutmay\u0131n.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n \u0130\u015flemciyi Optimize Edin<\/h3>\n\n\n\n
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